Almaty, Kazakhstan — relocating to Germany, September 2026
ALDIYAR ABDUALI

Senior Technical Project Manager and Product specialist with 8+ years across automotive systems, software product development, and large-scale digital delivery. Experienced in leading cross-functional teams, managing complex vendor relationships, and delivering technical programmes in international environments.

I spend most of my time in the gap between people who have an idea and the thing that makes it real.

aldiabduali@gmail.com linkedin github.com/abldi KZ · UK · CN · DE 5 languages
photograph [ to be placed ]
Work
Children's Science Museum Oct 2025 – Aug 2026
Technical Project Manager — Digital / Almaty, KZ / via Kingsmen, Singapore

Responsible for UAT across 130+ digital activations and 3,500+ test cases for the largest children's science and technology museum under construction in Central Asia. Scope includes handover documentation and training materials for the client's operational team. The programme involves coordinating across multiple stakeholder organisations — including the Almaty city government, main contractor, specialist vendors, and future museum operators — communicating across four languages simultaneously.

Working in the digital team on the largest children's science and technology museum under construction in Central Asia. My scope is UAT across 130+ digital activations and 3,500+ test cases, plus handover documentation and training materials for the museum team taking over on completion. The project sits inside a complex web of stakeholders — Singapore main contractor, local construction and production teams, hardware vendors sourcing from China, the Almaty city government, and the future operators. Four languages run across the same project simultaneously.

Tezu Tech — for Lamborghini & Spindox 2021 – 2025
Founder · QA Division Lead / Shanghai, CN

Founded and operated a quality assurance company to validate Lamborghini Urus HMI systems — safety, navigation, and infotainment — for the China market, contracted through Spindox. Developed the testing methodology and documentation framework from scratch, utilising CANoe, CP-Tool, IDEX, and DLT toolchains. Recruited and managed a team of four QA technicians. Reduced troubleshooting time by 50% and doubled test coverage. Managed all operational aspects including contracts, client invoicing, and financial administration.

Founded a small company to validate Lamborghini Urus HMI systems — safety, navigation, and infotainment — for the China market. I came in with no automotive background. Learned the toolchain (CANoe, CP-Tool, IDEX, DLT), designed the testing methodology, wrote the documentation, then hired and trained four local technicians to run it. Troubleshooting time fell by half. Test coverage doubled. For long stretches I wasn't needed for the day-to-day — which was the intention.

Operated as sole director throughout — hiring, contracts, client invoicing, payment management, and finance. The QA work was the visible part.

Imagination 2021 – 2024
Digital Producer / Shanghai, CN

Supported digital delivery across the Shanghai, Guangzhou, and Chengdu auto shows for Genesis, Jaguar Land Rover, and Ford, with attendance exceeding 100,000 per event, plus Genesis brand activations in Shanghai. Worked within a team spanning creative, production, digital, developer, and accounts functions — supporting the Digital Director with vendor management, installation coordination, documentation, and communications across 10 booth constructions and 30+ digital activations. Coordinated hardware logistics between London and Shanghai across 20+ vendors to meet hard event deadlines. In the final year, led UAT for Ford's global showroom iPad content deployed across dealership networks worldwide.

Forvia (R&D) Early 2024
Prototype Lead / Independent

Managed the prototype build for an in-car cabin AI system, a concept by Siddharta Lizcano. Responsibilities included team assembly, technical briefing, system architecture documentation, connectivity diagrams, hardware configuration, deployment, and testing. The system integrated seat adjustment, infotainment connectivity, environmental data ingestion, and persistent driver profiling via a generative UI, conversational AI companion, and multi-agent multimodal local AI stack deployed on a headless Arch Linux server, operational from January 2024. Prototype delivered successfully within a three to five month engagement.

Built and managed the prototype for an in-car cabin AI system, a concept by Siddharta Lizcano. Brought the lead developer on board, wrote the briefs and system diagrams, contributed to feature definition, built and configured a headless local AI server running Arch Linux, deployed the stack, and handled testing throughout. The system adjusted seats, connected to the infotainment layer, ingested external environment data, and maintained a persistent driver profile — with a generative UI, conversational companion, and multi-agent multimodal local AI stack running in January 2024, before that combination became a common pattern. The prototype was delivered and demonstrated. The project concluded after the initial phase.

Fabrie (originally Langzou) 2017 – 2021
Web Developer → Product Manager / Shanghai, CN

Joined as a web development intern when the team comprised three people; progressed through web graphics engineering to product and project management over four years. Delivered eight products spanning AR/VR, Digital City Twin, collaboration tools, and STEAM education. Developed a Python-based 3D model processing pipeline for Shanghai's digital twin — converting and optimising drone-scanned geometry at a scale of 600,000+ buildings. Led product research, prototyping, and design for Fabrie — an AI-powered infinite canvas and design collaboration platform — from initial concept to published MVP, under the direction of the CEO. Following departure in 2021, the product secured Pre-A and Pre-A+ funding from Sequoia China and CDH Investments, with the team scaling to 60–70 people.

Joined as a web development intern when the team was three people. Stayed four years. Moved from frontend work into web graphics (Three.js, WebGL), then built a Python pipeline to process 600,000+ drone-scanned buildings for Shanghai's digital twin. Eventually shifted into product and project management across eight products spanning AR/VR, Digital City Twin, collaboration tools, and STEAM education. The last product I worked on was Fabrie itself — an AI-powered infinite canvas and design collaboration platform. Under the CEO's direction, I took it from early concept through research, prototyping, and design to a published MVP. That product became the company. After I left in 2021, it raised a Pre-A and Pre-A+ with Sequoia China and CDH Investments, and the team grew to 60–70 people.

I worked on many things there. Fabrie is the one that went somewhere.

Profile

Multidisciplinary professional with a background spanning software engineering, product management, and technical programme delivery across automotive, computer vision, brand experience, and cultural infrastructure sectors. Experienced in entering complex, cross-functional environments and establishing structured processes where none previously existed.

Consistently effective in roles requiring both technical depth and stakeholder management — translating between engineering teams, creative disciplines, client organisations, and executive leadership. Comfortable operating across cultural and linguistic boundaries, having worked in international teams across Kazakhstan, the United Kingdom, and China over more than a decade.

Particular focus on process design, documentation, and systems that scale independently — reducing operational dependency on individuals while improving consistency and coverage.

How I work

I'm a generalist. That means I've rarely been the most expert person in the room — in automotive, in graphics engineering, in museum construction, or in most other things I've worked on. What I can do is walk into a room where the problem isn't clear yet, figure out what's actually happening, and build something that helps.

The pattern I've noticed is that I'm more useful at the start of things — when the process doesn't exist and someone has to invent it. But I'm also drawn to existing systems that are broken or inefficient. The instinct is the same: question whether the current approach makes sense before accepting it.

I care about processes more than outputs. An output is a moment. A process compounds. The Lamborghini QA workflow, the 3D pipeline, the documentation systems — what I was most interested in was whether they'd hold up once I left.

I've lived in Kazakhstan, the UK, and China. I've spent most of my adult life being the person in the room who came from somewhere else. That position — slightly outside, trying to understand — is where I work best.

Earlier
UNFPA Y-PEER Network 2008 – 2011 / Shymkent, KZ

Peer educator delivering sexual health and reproductive rights programmes across rural communities in southern Kazakhstan. Trained approximately 3,000 participants over three years. Developed foundational skills in public communication, group facilitation, and structured programme delivery.

Peer educator working on sexual health and reproductive rights across rural southern Kazakhstan — conservative communities, topics that weren't discussed openly. The room would laugh when I introduced the subject. By the end of the session they were serious, present, and somehow more bonded as a group than when we started. I trained roughly 3,000 teenagers over three years. I was a teenager myself for most of it. What I learned wasn't confidence exactly — it was how to enter a mode where the discomfort stops mattering and the work takes over.

British Council Global Changemakers 2010 – 2011 / London, UK

Selected as one of 60 delegates worldwide for a year-long British Council leadership programme. Attended the international summit in London; participated in cross-cultural collaborative project work over the following year.

One of 60 delegates selected globally for a year-long British Council programme. Summit in London. Collaborative projects with people from countries I'd never visited.

CoderBunker 2016 – ongoing / Shanghai, CN

Active member of a Shanghai-based software engineering and freelance community. Participated in and facilitated workshops on A-Frame and Three.js. A source of ongoing freelance collaboration, including an introduction to the Kingsmen museum project in Almaty.

Joined a community of software engineers and freelancers in Shanghai during my third year of university. This is where the technical direction took shape — learned web graphics properly, ran workshops on A-Frame and Three.js, built things alongside people who knew more than I did. Has been a source of freelance work on and off ever since, and was one of two introductions that led to the museum project in Almaty — the other being a colleague from Imagination who had previously worked at Kingsmen.

Education
University of Shanghai for Science & Technology 2013 – 2017 / Shanghai, CN

BA Business Administration — full Shanghai Government scholarship. Pursued independent study in software development alongside coursework, leading to a professional transition into web engineering.

BA Business Administration — full Shanghai Government scholarship. By the second year I realised I'd covered most of the coursework already in the UK, so I started teaching myself to code.

Cambridge Arts & Science College 2011 – 2012 / Canterbury, UK

Foundation in Business Studies — full Cambridge Education Group scholarship. International study environment with peers from across Asia and Europe, which informed a subsequent decision to take a gap year in Shanghai.

Foundation in Business Studies — full Cambridge Education Group scholarship. First time outside Kazakhstan. Met people from across Asia, which is what sent me to Shanghai on a gap year. The UK felt regulated and stiff for a young person trying to find traction. Shanghai in 2012 was the opposite — rough, chaotic, and full of room to move. I stayed two years instead of one.

Capabilities
Design & Prototyping
Figma · Sketch · Photoshop
Illustrator · Miro
Wireframing · Design thinking
User research & interviews
Engineering
JavaScript · Python · C# · WebGL
Three.js · Unity · A-Frame
HTML/CSS · git · bash
npm · pip · 3D Rendering Pipeline · GIS
AI & Machine Learning
Ollama · LangChain · Llama
Local LLM deployment
STT / TTS · Computer vision
Prompt engineering
Multi-agent systems
Data & Systems
SQL · Airtable · Excel
Relational databases
Google Analytics · SEO
REST APIs
Automotive Toolchain
CANoe · CP-Tool · IDEX · DLT
CAN diagnostics
Delivery & Process
Agile · Scrum · PRD authorship
JIRA · Gantt · Trello · Notion
Vendor coordination
Hardware logistics · UAT management
Documentation & Diagramming
Technical writing · Brief authorship
Single-line diagrams
Connectivity diagrams
Logic · User · Data flows
Roadmaps
Interests
Creative coding · Hackerspace
3D scanning & printing
Open-source indie games
Languages
KazakhNative
RussianNative
EnglishFluent — IELTS 6.5
中文Proficient — HSK 5
DeutschBeginner — A2
Availability

Available for senior product management, technical programme management, or related roles in Germany from September 2026. Open to positions in companies working at the intersection of hardware, software, and user experience — particularly in automotive technology, industrial systems, spatial computing, or interactive media. EU work authorisation in progress.

Next

Looking for product or technical programme roles in Germany, preferably in companies building physical-digital systems — where the problem lives at the intersection of hardware, software, and people. Available from September 2026.